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  <id>tag:dreamwidth.org,2017-04-09:2975133</id>
  <title>Folly of the Faithful Canine</title>
  <subtitle>Do you hear a different drummer?</subtitle>
  <author>
    <name>Stephen Gilberg</name>
  </author>
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  <updated>2025-06-08T03:04:32Z</updated>
  <dw:journal username="deckardcanine" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:468203</id>
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    <title>Taking a Break</title>
    <published>2025-06-08T03:04:32Z</published>
    <updated>2025-06-08T03:04:32Z</updated>
    <category term="poem"/>
    <category term="game"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Some players complain about video games&lt;br /&gt;Where your ammo is finite or weapons can break,&lt;br /&gt;But many examples I know of are fun,&lt;br /&gt;So I have to reply with an alternate take.&lt;br /&gt;&lt;br /&gt;A whole lot of games have expendable items&lt;br /&gt;For non-combat purposes such as to heal.&lt;br /&gt;Allowing that feat without limit would make&lt;br /&gt;The objective too easy and lose its appeal.&lt;br /&gt;&lt;br /&gt;It’s true that disarmament during a battle&lt;br /&gt;Is harsh and alarming to those unprepared,&lt;br /&gt;But keeping the prospect in mind gives incentive&lt;br /&gt;To swap out equipment for what can be spared.&lt;br /&gt;&lt;br /&gt;It forces the players to vary their fighting.&lt;br /&gt;The matches won’t feel so alike all the while.&lt;br /&gt;It adds to the challenge, but not to the point&lt;br /&gt;Of frustration, I find, so I’m glad for the style.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=468203" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:456838</id>
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    <title>Eric and the Dread Gazebo</title>
    <published>2024-11-03T00:32:22Z</published>
    <updated>2024-11-03T00:32:22Z</updated>
    <category term="game"/>
    <category term="history"/>
    <category term="poem"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">A role-playing game before Dungeons and Dragons&lt;br /&gt;That didn’t have even a title&lt;br /&gt;Has nevertheless left its mark with a story&lt;br /&gt;That’s worth a poetic recital.&lt;br /&gt;&lt;br /&gt;A game master spoke of a garden that had&lt;br /&gt;A gazebo upon a small hill.&lt;br /&gt;A player named Eric requested more details.&lt;br /&gt;The master obliged him, but still&lt;br /&gt;&lt;br /&gt;It soon was apparent that Eric assumed&lt;br /&gt;A gazebo was some sort of creature.&lt;br /&gt;He tried to detect any goodness with magic.&lt;br /&gt;In objects, that just doesn’t feature.&lt;br /&gt;&lt;br /&gt;He called the gazebo; it didn’t respond,&lt;br /&gt;So he fired an arrow right in it.&lt;br /&gt;The master suggested an axe or some flames.&lt;br /&gt;(This all happened in less than a minute.)&lt;br /&gt;&lt;br /&gt;Since Eric had neither, he opted to flee,&lt;br /&gt;But the master had had quite enough.&lt;br /&gt;He said the gazebo awoke, chased down Eric,&lt;br /&gt;And ate him. That structure was tough!&lt;br /&gt;&lt;br /&gt;Poor Eric was planning to make a new mage&lt;br /&gt;To avenge his dead paladin then.&lt;br /&gt;The rest of the players defined a gazebo.&lt;br /&gt;He wouldn’t attack one again.&lt;br /&gt;&lt;br /&gt;Some 15 years later, the story got published&lt;br /&gt;In amateur press magazines.&lt;br /&gt;It’s led to some 21st-century jokes&lt;br /&gt;Among folks in the RPG scene.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=456838" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:455845</id>
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    <title>Sick Games</title>
    <published>2024-10-13T03:41:33Z</published>
    <updated>2024-10-13T03:41:33Z</updated>
    <category term="poem"/>
    <category term="game"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">In RPGs, most often during battles with magicians,&lt;br /&gt;The heroes get afflicted with a few adverse conditions.&lt;br /&gt;A common one is poison, docking health points bit by bit.&lt;br /&gt;In some games, it can’t kill you, but you die with one more hit.&lt;br /&gt;&lt;br /&gt;Another is confusion, where you strike whoever’s near,&lt;br /&gt;Or else you join the bad guys, till a new hit makes things clear.&lt;br /&gt;Attacks can also wake you if you’re made to fall asleep,&lt;br /&gt;But only with a weapon, not with magic (what the bleep?).&lt;br /&gt;&lt;br /&gt;A hit won’t help if you’ve been stunned; you’ll have to wait it out.&lt;br /&gt;If muted, you can’t cast a spell, which must require a shout.&lt;br /&gt;Your senses might get dulled so that you miss with most attacks.&lt;br /&gt;You might get slowed or even stopped completely in your tracks.&lt;br /&gt;&lt;br /&gt;Don’t worry: You can buy or find some items like elixirs&lt;br /&gt;That you or party allies then can use as status fixers.&lt;br /&gt;Some amulets ensure that such conditions never start.&lt;br /&gt;At worst, just let the time pass, but in any case, take heart.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=455845" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:453889</id>
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    <title>What's in the Cards</title>
    <published>2024-09-08T03:13:25Z</published>
    <updated>2024-09-09T14:58:36Z</updated>
    <category term="history"/>
    <category term="poem"/>
    <category term="game"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">The symbol of clubs in a playing card deck&lt;br /&gt;Doesn’t look like a club much to me.&lt;br /&gt;A forumite said that it came from a myth,&lt;br /&gt;But the sources I found disagree.&lt;br /&gt;&lt;br /&gt;In French, it’s called &lt;i&gt;tréfle&lt;/i&gt;, which translates to clover.&lt;br /&gt;Historians therefore suspect&lt;br /&gt;The English used Spanish suits first and continued&lt;br /&gt;The name when they swapped out the deck.&lt;br /&gt;&lt;br /&gt;That also explains why the symbol of spades&lt;br /&gt;Hardly shows what a shovel looks like.&lt;br /&gt;Its name’s from the Old Spanish word for a sword,&lt;br /&gt;Which the French had replaced with a pike.&lt;br /&gt;&lt;br /&gt;So why aren’t the hearts still called cups and the diamonds&lt;br /&gt;Called coins as the Spaniards would do?&lt;br /&gt;The symbols are easy to recognize; naming&lt;br /&gt;Them wrong makes you sound like a fool.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=453889" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:451907</id>
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    <title>Dead Man's Hand</title>
    <published>2024-08-04T02:03:02Z</published>
    <updated>2024-08-04T02:03:02Z</updated>
    <category term="poem"/>
    <category term="history"/>
    <category term="game"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">The &lt;i&gt;Grand Forks Daily Herald&lt;/i&gt; back in 1886&lt;br /&gt;Defined a “dead man’s hand” before all other sources known,&lt;br /&gt;But not a way that ever in the present era sticks:&lt;br /&gt;Three jacks, two tens, a full house that supposedly was shown&lt;br /&gt;&lt;br /&gt;To lose a man his real house, so he promptly died of shock.&lt;br /&gt;Some other early sources gave the hand as tens and treys&lt;br /&gt;Or jacks and eights or jacks and sevens; nonetheless, the talk&lt;br /&gt;Of eights and aces came to overwhelm all other ways.&lt;br /&gt;&lt;br /&gt;You may have heard Bill Hickok held the eights and aces hand.&lt;br /&gt;The fifth card was the deuces of spades, the queen of clubs or hearts,&lt;br /&gt;The jack of diamonds—no one knows for sure, I understand.&lt;br /&gt;Indeed, the cards’ whole story was suspicious from the start.&lt;br /&gt;&lt;br /&gt;We know that Bill was shot while playing poker in a bar,&lt;br /&gt;But 50 years elapsed before a claim to what he held&lt;br /&gt;Was published by Frank Wilstach. Well, the rumor traveled far,&lt;br /&gt;And maybe now there’s not much point in having it dispelled.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=451907" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:432868</id>
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    <title>Koopa Troopa</title>
    <published>2023-06-17T21:34:29Z</published>
    <updated>2023-06-17T21:34:29Z</updated>
    <category term="game"/>
    <category term="music"/>
    <category term="poem"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;i&gt;A forumite went looking for a parody of ABBA's "Super Trouper" called "Koopa Troopa," in reference to an anthropomorphic turtle species from the Mario games. He found a lousy one and made an open request for another. I found a second version that wasn't bad but decided to try my hand at it anyway. For the sake of more difference, I focused on the character's role in the Mario Kart series rather than a platform game.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Koopa Troopa, racing in a go-kart,&lt;br /&gt;Drops a big green shell,&lt;br /&gt;Bidding me farewell&lt;br /&gt;As everybody drives pell-mell.&lt;br /&gt;&lt;br /&gt;I was nervous when the cup began,&lt;br /&gt;As I started right out in last place.&lt;br /&gt;Couldn’t hear the cheering of a fan,&lt;br /&gt;But I managed to set a fast pace.&lt;br /&gt;In a minute, I had passed most other racers.&lt;br /&gt;Suddenly I hear a sound,&lt;br /&gt;And I know that it means trouble as I skid across the ground,&lt;br /&gt;&lt;br /&gt;Because the Koopa Troopa doesn’t have a slow kart.&lt;br /&gt;Using one bright star,&lt;br /&gt;It will travel far,&lt;br /&gt;Not like normal turtles are.&lt;br /&gt;&lt;br /&gt;And then the Koopa Troopa, racing in a go-kart,&lt;br /&gt;Fires a big red shell,&lt;br /&gt;Making me unwell.&lt;br /&gt;My injuries are sure to swell.&lt;br /&gt;&lt;br /&gt;Facing lava pits and falling stones?&lt;br /&gt;How can any track be so risky?&lt;br /&gt;No one even put up traffic cones.&lt;br /&gt;Was the management drunk on whiskey?&lt;br /&gt;Nonetheless, I plan to gain a golden trophy.&lt;br /&gt;Hear them play my winning theme.&lt;br /&gt;Still, I must remember things here are not always as they seem,&lt;br /&gt;&lt;br /&gt;Because the Koopa Troopa doesn’t have a slow kart,&lt;br /&gt;Thanks to that darn star.&lt;br /&gt;This is so bizarre.&lt;br /&gt;We shouldn’t even be on par.&lt;br /&gt;&lt;br /&gt;And then the Koopa Troopa, racing in a go-kart,&lt;br /&gt;Fires a big blue shell,&lt;br /&gt;Causing me to yell,&lt;br /&gt;“I wish that you would go to…”&lt;br /&gt;&lt;br /&gt;I hope to stand upon the stairs&lt;br /&gt;With other winners; I’ll have mine, and they’ll have theirs.&lt;br /&gt;If I’m not higher than the shorty at my side,&lt;br /&gt;I think I’ll ditch my kart and hitch a ride.&lt;br /&gt;&lt;br /&gt;That stupid Koopa Troopa doesn’t have a slow kart.&lt;br /&gt;What a shining star.&lt;br /&gt;This will leave a scar.&lt;br /&gt;I’m feeling like I’m stuck in tar.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=432868" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:428736</id>
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    <title>Razzle-Dazzle</title>
    <published>2023-03-27T04:39:00Z</published>
    <updated>2023-03-27T04:39:00Z</updated>
    <category term="game"/>
    <category term="poem"/>
    <category term="math"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">If you attend a carnival, beware the Razzle games,&lt;br /&gt;Which go by “Cajun Bingo” and a bunch of other names.&lt;br /&gt;A bettor spills eight marbles from a cup upon a board.&lt;br /&gt;They land in holes with numbers to determine how it’s scored.&lt;br /&gt;A grid displays which totals lead to points toward a goal&lt;br /&gt;That lets you pick a prize, so no one stops at just one roll.&lt;br /&gt;A throw that sums to 29 will double throwing’s price&lt;br /&gt;But also means more prizes if successful, which is nice.&lt;br /&gt;The trouble is, the winning sums are always high or low.&lt;br /&gt;The grid’s in random order, so you likely wouldn’t know.&lt;br /&gt;The chance of scoring anytime is only 2%.&lt;br /&gt;A 29 is probable, and so is your lament.&lt;br /&gt;Ironically, the operator often starts with lies&lt;br /&gt;Pretending you got points and thus may soon attain a prize.&lt;br /&gt;Take note that many prizes are expensive, like TVs,&lt;br /&gt;A telling sign you can’t expect to garner them with ease.&lt;br /&gt;Since folks have lost a fortune, many nations have it banned—&lt;br /&gt;Which doesn’t mean you’ll never see a Razzle-Dazzle stand.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=428736" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:426407</id>
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    <title>The Minus World</title>
    <published>2023-02-06T04:05:52Z</published>
    <updated>2023-02-06T04:05:52Z</updated>
    <category term="game"/>
    <category term="poem"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">When &lt;i&gt;Super Mario Bros.&lt;/i&gt; was released on NES,&lt;br /&gt;Some players soon discovered quite an unintended mess:&lt;br /&gt;By jumping off the exit pipe of World One-Dash-Two&lt;br /&gt;While holding down and right, you let the hero pass right through&lt;br /&gt;A wall of bricks to reach the open-secret Warp Zone pipes&lt;br /&gt;Before they’ve loaded properly. What happens next? Oh, yipes!&lt;br /&gt;The middle pipe just takes you to the start of World 5.&lt;br /&gt;The others take you somewhere that the hero can’t survive,&lt;br /&gt;Because it loops around without a way to let him out.&lt;br /&gt;It wasn’t even programmed! How’d this feature come about?&lt;br /&gt;It looks much like a certain other level, since a bug&lt;br /&gt;Throws off the system’s math. The explanation makes me shrug.&lt;br /&gt;I do know this: It’s designated World Blank-Dash-One,&lt;br /&gt;“The Minus World.” Players often check it out for fun.&lt;br /&gt;The Famicom Disk System version, only in Japan,&lt;br /&gt;Gets even more bizarre, with three whole levels that you &lt;i&gt;can&lt;/i&gt;&lt;br /&gt;Complete, and then the game pretends you beat it all the way.&lt;br /&gt;What happens in those levels? There’s too much for me to say,&lt;br /&gt;Except they break a lot of rules enforced throughout the game,&lt;br /&gt;So once you try them out, it really doesn’t feel the same.&lt;br /&gt;Some hackers wanted even more and found a way to end&lt;br /&gt;The endless one, revealing more weird levels to transcend.&lt;br /&gt;The Minus World has to be the most oft-cited glitch&lt;br /&gt;In console gaming history, and now I have the itch.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=426407" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:421382</id>
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    <title>System Crash</title>
    <published>2022-10-17T04:13:20Z</published>
    <updated>2022-10-17T04:13:20Z</updated>
    <category term="history"/>
    <category term="poem"/>
    <category term="game"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">While console games today are quite the thriving industry,&lt;br /&gt;Few people would predict it back in 1983,&lt;br /&gt;At least within the USA, where games were thought a fad&lt;br /&gt;And lack of quality control meant most were really bad.&lt;br /&gt;A notable example was E.T.’s game for Atari,&lt;br /&gt;Who put it out untested; the reception left them sorry.&lt;br /&gt;Too many manufacturers were working much too fast.&lt;br /&gt;Computer games meant further competition to be passed.&lt;br /&gt;Most video game companies back then would not survive.&lt;br /&gt;Home consoles discontinued here by 1985.&lt;br /&gt;Nintendo, though, got clever: They redubbed the Famicom&lt;br /&gt;“Nintendo Entertainment System” so it wouldn’t bomb.&lt;br /&gt;They shaped it like a VCR and even added R.O.B.&lt;br /&gt;(Robotic Operating Buddy). That would do the job&lt;br /&gt;Of getting kids to want it not for gaming but the toy.&lt;br /&gt;Ironically, the robot would provide them much less joy.&lt;br /&gt;Nintendo also emphasized a light gun called the Zapper.&lt;br /&gt;That too did not fare well but saved the system from the crapper.&lt;br /&gt;Small wonder that the NES would win that console war:&lt;br /&gt;It catered to its customers like nobody before.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=421382" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:421100</id>
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    <title>Simon Says</title>
    <published>2022-10-03T03:02:33Z</published>
    <updated>2022-10-03T03:02:33Z</updated>
    <category term="poem"/>
    <category term="history"/>
    <category term="game"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">We nearly all know Simon Says, the classic schoolyard game,&lt;br /&gt;But recently I’ve come to wonder where we got the name.&lt;br /&gt;The earliest known version uses Cicero instead.&lt;br /&gt;(Of course, if all obeyed him, he would not have lost his head.)&lt;br /&gt;We now have many variants, but Simon leads the way&lt;br /&gt;In several different languages across the world today.&lt;br /&gt;It’s possible that players merely thought it sounded nice,&lt;br /&gt;But one historic figure I’ve seen nominated twice:&lt;br /&gt;De Montfort, Earl of Leicester, in the Second Barons’ War,&lt;br /&gt;Took over all of England; he sure gave the king what for.&lt;br /&gt;He didn’t reign for long before his own assassination,&lt;br /&gt;But maybe it was long enough for age-old adulation.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=421100" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:420451</id>
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    <title>deckardcanine @ 2022-09-18T17:05:00</title>
    <published>2022-09-18T21:11:22Z</published>
    <updated>2022-09-18T21:11:22Z</updated>
    <category term="language"/>
    <category term="superhero"/>
    <category term="game"/>
    <category term="music"/>
    <category term="fantasy"/>
    <category term="poem"/>
    <category term="contest"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">I got an honorable mention in &lt;a href="https://www.washingtonpost.com/arts-entertainment/2022/09/15/style-invitational-1506-limericks-new-dictionary-words-poems/"&gt;the latest Style Invitational results&lt;/a&gt;. The new contest also involves poetry, so I'm giving it a spin, this time with four entries. In case you can't read the link, it's about short poems using terms that Merriam-Webster added this month.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;1. Most albums that I’ve listened to begin with something hot.&lt;br /&gt;It makes a lot of sense to give a hit the foremost spot.&lt;br /&gt;In music terms, a &lt;b&gt;deep cut&lt;/b&gt; is a less familiar song.&lt;br /&gt;“The first cut is the deepest”? Boy, Cat Stevens got it wrong.&lt;br /&gt;&lt;br /&gt;2. If you adopt a &lt;b&gt;hoglet&lt;/b&gt;, you had best not name it Sonic.&lt;br /&gt;You wouldn’t want one dashing super-fast around the house.&lt;br /&gt;Perhaps you have a slowpoke and would like to be ironic,&lt;br /&gt;But tempting fate is scary with a prickly pseudo-mouse.&lt;br /&gt;&lt;br /&gt;3. When a new CEO of Nintendo&lt;br /&gt;Reached his office, he must have thought, “Yup,&lt;br /&gt;This is it, the top floor of the building,&lt;br /&gt;So I’ll never again &lt;b&gt;level up&lt;/b&gt;.”&lt;br /&gt;&lt;br /&gt;4. Imagine if a &lt;b&gt;supervillain&lt;/b&gt; stuck to petty crime,&lt;br /&gt;Only using superpowers for evasion.&lt;br /&gt;Would heroes try to stop him? Would he not be worth their time?&lt;br /&gt;Would they even give some thought to this equation?&lt;br /&gt;If he should get away with it and everyone found out,&lt;br /&gt;Would authorities be all the more maligned?&lt;br /&gt;Would laws be changed if not repealed? There may be room for doubt,&lt;br /&gt;But I’d bet that’s what the villain had in mind.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=420451" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-04-09:2975133:406991</id>
    <link rel="alternate" type="text/html" href="https://deckardcanine.dreamwidth.org/406991.html"/>
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    <title>A Class in Classes</title>
    <published>2021-11-15T04:04:42Z</published>
    <updated>2021-11-15T04:04:42Z</updated>
    <category term="game"/>
    <category term="poem"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Most role-playing games involve classes,&lt;br /&gt;Which shape what the players can do.&lt;br /&gt;Some patterns emerge across series,&lt;br /&gt;And trust me: I’ve tried quite a few.&lt;br /&gt;&lt;br /&gt;There’s often a class just called “fighter”&lt;br /&gt;Or “warrior”—something like that.&lt;br /&gt;Their brawn is quite handy for melees,&lt;br /&gt;But that’s about it—kind of flat.&lt;br /&gt;&lt;br /&gt;There might be an archer or sniper,&lt;br /&gt;Who does the job best with a bow.&lt;br /&gt;Except with a bonus for flyers,&lt;br /&gt;The damage per hit is quite low.&lt;br /&gt;&lt;br /&gt;For power and range put together,&lt;br /&gt;The wizard or mage is on top,&lt;br /&gt;But magic is pricy and fleeting.&lt;br /&gt;They don’t fare so well once they stop.&lt;br /&gt;&lt;br /&gt;In games where a party assembles,&lt;br /&gt;There should be a cleric or priest.&lt;br /&gt;They’re special for healing their allies,&lt;br /&gt;But combat? For that, they’re the least.&lt;br /&gt;&lt;br /&gt;A thief or a rogue may be present,&lt;br /&gt;Despite being heroes in name.&lt;br /&gt;They’re swift and amass the provisions,&lt;br /&gt;But fighting with daggers is lame.&lt;br /&gt;&lt;br /&gt;In some games, you may see a knight class,&lt;br /&gt;The one with the highest defense.&lt;br /&gt;They have to be strong for their armor,&lt;br /&gt;But speed’s not their forte, which makes sense.&lt;br /&gt;&lt;br /&gt;You might find a type of arcanist&lt;br /&gt;Who summons foes back from the dead&lt;br /&gt;Or someone who captures the weak ones&lt;br /&gt;And swaps their alignment instead.&lt;br /&gt;&lt;br /&gt;Take note that a bard or a dancer&lt;br /&gt;Is there to give allies a boost.&lt;br /&gt;They may or may not be the same class&lt;br /&gt;To have the foes’ powers reduced.&lt;br /&gt;&lt;br /&gt;The monk class is often bare-handed&lt;br /&gt;But nimble and tough to suffice.&lt;br /&gt;Berserkers are forceful yet flimsy.&lt;br /&gt;The druid can shape-shift; that’s nice.&lt;br /&gt;&lt;br /&gt;The paladin’s power is holy.&lt;br /&gt;The gambler leaves fighting to chance.&lt;br /&gt;I may have omitted some patterns,&lt;br /&gt;But these are enough for a glance.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=deckardcanine&amp;ditemid=406991" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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