Monday, 10 April 2006 09:22 pm
(no subject)
A peculiar coincidence of late:
Last night, I played Fire Emblem: Path of Radiance to a point where my characters' small army was joined by huge reinforcements from a somewhat benevolent kingdom. Only the gloomy strategist saw this as bad news, his reason being that the reinforcements would claim full credit for victory. As one of my army's goals is to restore a minor monarchy, the other monarchy would likely take control with the rightful heir as a figurehead.
Tonight, I was reading The Message Remix, a paraphrase of the Bible, and came to Judges 7:2: "God said to Gideon, 'You have too large an army with you. I can't turn Midian over to them like this -- they'll take all the credit...and forget about me.'"
Until FE:PoR, I hadn't even considered the potential ramifications of too strong a so-called ally. Now I've seen it described twice in two nights. And unlike, say, Final Fantasy IV, this game doesn't draw a lot of themes conspicuously from the Bible.
Last night, I played Fire Emblem: Path of Radiance to a point where my characters' small army was joined by huge reinforcements from a somewhat benevolent kingdom. Only the gloomy strategist saw this as bad news, his reason being that the reinforcements would claim full credit for victory. As one of my army's goals is to restore a minor monarchy, the other monarchy would likely take control with the rightful heir as a figurehead.
Tonight, I was reading The Message Remix, a paraphrase of the Bible, and came to Judges 7:2: "God said to Gideon, 'You have too large an army with you. I can't turn Midian over to them like this -- they'll take all the credit...and forget about me.'"
Until FE:PoR, I hadn't even considered the potential ramifications of too strong a so-called ally. Now I've seen it described twice in two nights. And unlike, say, Final Fantasy IV, this game doesn't draw a lot of themes conspicuously from the Bible.