Saturday, 7 June 2025 11:04 pm

Taking a Break

deckardcanine: (Default)
Some players complain about video games
Where your ammo is finite or weapons can break,
But many examples I know of are fun,
So I have to reply with an alternate take.

A whole lot of games have expendable items
For non-combat purposes such as to heal.
Allowing that feat without limit would make
The objective too easy and lose its appeal.

It’s true that disarmament during a battle
Is harsh and alarming to those unprepared,
But keeping the prospect in mind gives incentive
To swap out equipment for what can be spared.

It forces the players to vary their fighting.
The matches won’t feel so alike all the while.
It adds to the challenge, but not to the point
Of frustration, I find, so I’m glad for the style.
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deckardcanine: (Default)
A role-playing game before Dungeons and Dragons
That didn’t have even a title
Has nevertheless left its mark with a story
That’s worth a poetic recital.

A game master spoke of a garden that had
A gazebo upon a small hill.
A player named Eric requested more details.
The master obliged him, but still

It soon was apparent that Eric assumed
A gazebo was some sort of creature.
He tried to detect any goodness with magic.
In objects, that just doesn’t feature.

He called the gazebo; it didn’t respond,
So he fired an arrow right in it.
The master suggested an axe or some flames.
(This all happened in less than a minute.)

Since Eric had neither, he opted to flee,
But the master had had quite enough.
He said the gazebo awoke, chased down Eric,
And ate him. That structure was tough!

Poor Eric was planning to make a new mage
To avenge his dead paladin then.
The rest of the players defined a gazebo.
He wouldn’t attack one again.

Some 15 years later, the story got published
In amateur press magazines.
It’s led to some 21st-century jokes
Among folks in the RPG scene.
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Saturday, 12 October 2024 11:41 pm

Sick Games

deckardcanine: (Default)
In RPGs, most often during battles with magicians,
The heroes get afflicted with a few adverse conditions.
A common one is poison, docking health points bit by bit.
In some games, it can’t kill you, but you die with one more hit.

Another is confusion, where you strike whoever’s near,
Or else you join the bad guys, till a new hit makes things clear.
Attacks can also wake you if you’re made to fall asleep,
But only with a weapon, not with magic (what the bleep?).

A hit won’t help if you’ve been stunned; you’ll have to wait it out.
If muted, you can’t cast a spell, which must require a shout.
Your senses might get dulled so that you miss with most attacks.
You might get slowed or even stopped completely in your tracks.

Don’t worry: You can buy or find some items like elixirs
That you or party allies then can use as status fixers.
Some amulets ensure that such conditions never start.
At worst, just let the time pass, but in any case, take heart.
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Saturday, 7 September 2024 11:12 pm

What's in the Cards

deckardcanine: (Default)
The symbol of clubs in a playing card deck
Doesn’t look like a club much to me.
A forumite said that it came from a myth,
But the sources I found disagree.

In French, it’s called tréfle, which translates to clover.
Historians therefore suspect
The English used Spanish suits first and continued
The name when they swapped out the deck.

That also explains why the symbol of spades
Hardly shows what a shovel looks like.
Its name’s from the Old Spanish word for a sword,
Which the French had replaced with a pike.

So why aren’t the hearts still called cups and the diamonds
Called coins as the Spaniards would do?
The symbols are easy to recognize; naming
Them wrong makes you sound like a fool.
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Saturday, 3 August 2024 10:02 pm

Dead Man's Hand

deckardcanine: (Default)
The Grand Forks Daily Herald back in 1886
Defined a “dead man’s hand” before all other sources known,
But not a way that ever in the present era sticks:
Three jacks, two tens, a full house that supposedly was shown

To lose a man his real house, so he promptly died of shock.
Some other early sources gave the hand as tens and treys
Or jacks and eights or jacks and sevens; nonetheless, the talk
Of eights and aces came to overwhelm all other ways.

You may have heard Bill Hickok held the eights and aces hand.
The fifth card was the deuces of spades, the queen of clubs or hearts,
The jack of diamonds—no one knows for sure, I understand.
Indeed, the cards’ whole story was suspicious from the start.

We know that Bill was shot while playing poker in a bar,
But 50 years elapsed before a claim to what he held
Was published by Frank Wilstach. Well, the rumor traveled far,
And maybe now there’s not much point in having it dispelled.
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Saturday, 17 June 2023 05:26 pm

Koopa Troopa

deckardcanine: (Default)
A forumite went looking for a parody of ABBA's "Super Trouper" called "Koopa Troopa," in reference to an anthropomorphic turtle species from the Mario games. He found a lousy one and made an open request for another. I found a second version that wasn't bad but decided to try my hand at it anyway. For the sake of more difference, I focused on the character's role in the Mario Kart series rather than a platform game.

Koopa Troopa, racing in a go-kart,
Drops a big green shell,
Bidding me farewell
As everybody drives pell-mell.

I was nervous when the cup began,
As I started right out in last place.
Couldn’t hear the cheering of a fan,
But I managed to set a fast pace.
In a minute, I had passed most other racers.
Suddenly I hear a sound,
And I know that it means trouble as I skid across the ground,

Because the Koopa Troopa doesn’t have a slow kart.
Using one bright star,
It will travel far,
Not like normal turtles are.

And then the Koopa Troopa, racing in a go-kart,
Fires a big red shell,
Making me unwell.
My injuries are sure to swell.

Facing lava pits and falling stones?
How can any track be so risky?
No one even put up traffic cones.
Was the management drunk on whiskey?
Nonetheless, I plan to gain a golden trophy.
Hear them play my winning theme.
Still, I must remember things here are not always as they seem,

Because the Koopa Troopa doesn’t have a slow kart,
Thanks to that darn star.
This is so bizarre.
We shouldn’t even be on par.

And then the Koopa Troopa, racing in a go-kart,
Fires a big blue shell,
Causing me to yell,
“I wish that you would go to…”

I hope to stand upon the stairs
With other winners; I’ll have mine, and they’ll have theirs.
If I’m not higher than the shorty at my side,
I think I’ll ditch my kart and hitch a ride.

That stupid Koopa Troopa doesn’t have a slow kart.
What a shining star.
This will leave a scar.
I’m feeling like I’m stuck in tar.
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Monday, 27 March 2023 12:34 am

Razzle-Dazzle

deckardcanine: (Default)
If you attend a carnival, beware the Razzle games,
Which go by “Cajun Bingo” and a bunch of other names.
A bettor spills eight marbles from a cup upon a board.
They land in holes with numbers to determine how it’s scored.
A grid displays which totals lead to points toward a goal
That lets you pick a prize, so no one stops at just one roll.
A throw that sums to 29 will double throwing’s price
But also means more prizes if successful, which is nice.
The trouble is, the winning sums are always high or low.
The grid’s in random order, so you likely wouldn’t know.
The chance of scoring anytime is only 2%.
A 29 is probable, and so is your lament.
Ironically, the operator often starts with lies
Pretending you got points and thus may soon attain a prize.
Take note that many prizes are expensive, like TVs,
A telling sign you can’t expect to garner them with ease.
Since folks have lost a fortune, many nations have it banned—
Which doesn’t mean you’ll never see a Razzle-Dazzle stand.
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Sunday, 5 February 2023 11:04 pm

The Minus World

deckardcanine: (Default)
When Super Mario Bros. was released on NES,
Some players soon discovered quite an unintended mess:
By jumping off the exit pipe of World One-Dash-Two
While holding down and right, you let the hero pass right through
A wall of bricks to reach the open-secret Warp Zone pipes
Before they’ve loaded properly. What happens next? Oh, yipes!
The middle pipe just takes you to the start of World 5.
The others take you somewhere that the hero can’t survive,
Because it loops around without a way to let him out.
It wasn’t even programmed! How’d this feature come about?
It looks much like a certain other level, since a bug
Throws off the system’s math. The explanation makes me shrug.
I do know this: It’s designated World Blank-Dash-One,
“The Minus World.” Players often check it out for fun.
The Famicom Disk System version, only in Japan,
Gets even more bizarre, with three whole levels that you can
Complete, and then the game pretends you beat it all the way.
What happens in those levels? There’s too much for me to say,
Except they break a lot of rules enforced throughout the game,
So once you try them out, it really doesn’t feel the same.
Some hackers wanted even more and found a way to end
The endless one, revealing more weird levels to transcend.
The Minus World has to be the most oft-cited glitch
In console gaming history, and now I have the itch.
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Monday, 17 October 2022 12:13 am

System Crash

deckardcanine: (Default)
While console games today are quite the thriving industry,
Few people would predict it back in 1983,
At least within the USA, where games were thought a fad
And lack of quality control meant most were really bad.
A notable example was E.T.’s game for Atari,
Who put it out untested; the reception left them sorry.
Too many manufacturers were working much too fast.
Computer games meant further competition to be passed.
Most video game companies back then would not survive.
Home consoles discontinued here by 1985.
Nintendo, though, got clever: They redubbed the Famicom
“Nintendo Entertainment System” so it wouldn’t bomb.
They shaped it like a VCR and even added R.O.B.
(Robotic Operating Buddy). That would do the job
Of getting kids to want it not for gaming but the toy.
Ironically, the robot would provide them much less joy.
Nintendo also emphasized a light gun called the Zapper.
That too did not fare well but saved the system from the crapper.
Small wonder that the NES would win that console war:
It catered to its customers like nobody before.
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Sunday, 2 October 2022 11:02 pm

Simon Says

deckardcanine: (Default)
We nearly all know Simon Says, the classic schoolyard game,
But recently I’ve come to wonder where we got the name.
The earliest known version uses Cicero instead.
(Of course, if all obeyed him, he would not have lost his head.)
We now have many variants, but Simon leads the way
In several different languages across the world today.
It’s possible that players merely thought it sounded nice,
But one historic figure I’ve seen nominated twice:
De Montfort, Earl of Leicester, in the Second Barons’ War,
Took over all of England; he sure gave the king what for.
He didn’t reign for long before his own assassination,
But maybe it was long enough for age-old adulation.
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Sunday, 18 September 2022 05:05 pm

(no subject)

deckardcanine: (Default)
I got an honorable mention in the latest Style Invitational results. The new contest also involves poetry, so I'm giving it a spin, this time with four entries. In case you can't read the link, it's about short poems using terms that Merriam-Webster added this month.

1. Most albums that I’ve listened to begin with something hot.
It makes a lot of sense to give a hit the foremost spot.
In music terms, a deep cut is a less familiar song.
“The first cut is the deepest”? Boy, Cat Stevens got it wrong.

2. If you adopt a hoglet, you had best not name it Sonic.
You wouldn’t want one dashing super-fast around the house.
Perhaps you have a slowpoke and would like to be ironic,
But tempting fate is scary with a prickly pseudo-mouse.

3. When a new CEO of Nintendo
Reached his office, he must have thought, “Yup,
This is it, the top floor of the building,
So I’ll never again level up.”

4. Imagine if a supervillain stuck to petty crime,
Only using superpowers for evasion.
Would heroes try to stop him? Would he not be worth their time?
Would they even give some thought to this equation?
If he should get away with it and everyone found out,
Would authorities be all the more maligned?
Would laws be changed if not repealed? There may be room for doubt,
But I’d bet that’s what the villain had in mind.
deckardcanine: (Default)
Most role-playing games involve classes,
Which shape what the players can do.
Some patterns emerge across series,
And trust me: I’ve tried quite a few.

There’s often a class just called “fighter”
Or “warrior”—something like that.
Their brawn is quite handy for melees,
But that’s about it—kind of flat.

There might be an archer or sniper,
Who does the job best with a bow.
Except with a bonus for flyers,
The damage per hit is quite low.

For power and range put together,
The wizard or mage is on top,
But magic is pricy and fleeting.
They don’t fare so well once they stop.

In games where a party assembles,
There should be a cleric or priest.
They’re special for healing their allies,
But combat? For that, they’re the least.

A thief or a rogue may be present,
Despite being heroes in name.
They’re swift and amass the provisions,
But fighting with daggers is lame.

In some games, you may see a knight class,
The one with the highest defense.
They have to be strong for their armor,
But speed’s not their forte, which makes sense.

You might find a type of arcanist
Who summons foes back from the dead
Or someone who captures the weak ones
And swaps their alignment instead.

Take note that a bard or a dancer
Is there to give allies a boost.
They may or may not be the same class
To have the foes’ powers reduced.

The monk class is often bare-handed
But nimble and tough to suffice.
Berserkers are forceful yet flimsy.
The druid can shape-shift; that’s nice.

The paladin’s power is holy.
The gambler leaves fighting to chance.
I may have omitted some patterns,
But these are enough for a glance.
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Saturday, 10 October 2020 09:14 pm

Arcades

deckardcanine: (Default)
In youth, I loved to hang around a video arcade.
My teenage years were when I saw the fad begin to fade.
Apart from Dave & Buster’s, now it’s tough to find a place
With more than three arcade games, as they really fell from grace.
At times, I get nostalgic, but just slightly, not depressed.
The reasons for the games’ decline can easily be guessed.
Until the later ‘90s, gaming consoles for the home
Could not compete in sight and sound; arcade games stood alone.
But consoles then advanced so much, arcades would have to choose:
Stay retro or increase the prices? Either way, they’d lose.
Why cough up all those quarters for some minutes’ worth of play,
Especially when buttons broke and mostly stayed that way?
I understand that some arcades would see a lot of fights,
By children and adults; you could see bouncers at some sites.
The consoles weren’t the only competition, I might add:
Computer games advanced as well and helped to kill the fad.
I do know many modern games with graphics rather cheap,
But those can play on smartphones, so the price is never steep.
So why would someone miss arcades? Well, some kids surely tried
To get the highest score and show it off; they had their pride,
While other kids would like to watch and cheer the players on.
It’s not the same with consoles; the experience is gone.
But I was neither type; I didn’t watch or go for fame.
I simply have fond memories of playing certain games.
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Sunday, 3 March 2019 10:47 pm

Simply Silly

deckardcanine: (Default)
These people I knew led some semi-charmed lives,
As their fridge always had what they needed,
And anything else could appear in a flash.
Even trainings were swiftly completed.

They didn’t use space for the clothes they weren’t wearing.
Whenever they wanted to change,
They would pivot in place, and behold, a new outfit!
To them, this was not at all strange.

They bought a new house when they didn’t have jobs,
And in no time, they found themselves hired.
All they did was to glance in the paper for ads
And declare that those jobs were desired.

Their neighborhood also was pretty darn friendly,
The crime rate apparently low,
And the weather looked pleasant day in and day out
All year round (hope they didn’t want snow).

I still should acknowledge the downsides as well.
Their employers were very demanding.
They got zero days off, and if one second late,
They’d be fired. That’s not understanding.

And as for their time saving, that was a wash.
I considered how slowly they’d walk.
When they crossed from one side of the house to the next,
Twenty minutes could pass on the clock.

Perhaps what I envied the least in these people
Pertained to their limited will.
I could force them to do many things and desist
From mere thinking. That gave me a chill.

In truth, they did poorly when left in control
Of themselves; they could die of starvation
Or pass out from exhaustion or sully their pants.
Boy, the Sims were a crazy creation.
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deckardcanine: (Default)
I have some words for you to guess, perhaps a name or title.
It sounds like fun, but if you fail, I will turn homicidal.
To start, you get a set of blanks for letters (words are spaced).
Each time you guess a letter in the phrase, it’s duly placed.
Each time you get one wrong, I draw a portion of a guy
Who’s hanging from a gallows; if I finish him, he’ll die.
…Hey, wait a sec: With just one miss, the dude’s already dead,
Since nobody could long survive as nothing but a head.
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deckardcanine: (Default)
Mario Bros.? A ludicrous game
For calling them both by one plumber’s first name.
And what’s with the ape who got named for King Kong?
That’s “Donkey,” not “Monkey”; it sounds rather wrong.
But “right” gets too obvious: Take Metal Gear
Or Metal Gear Solid. What’s going on here?
And how many fantasies claim to be last?
Well, “final.” Regardless, that series ain’t past.
Is Mega Man mega or even a man?
The Smash Bros. titles—who thought of that plan?
Whatever the reason, it sure seems to me
That silly names reign in the game industry.
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Sunday, 18 September 2016 11:25 pm

A Super Sonnet

deckardcanine: (Venice fox mask)
I think I’ll set the stage beneath the sea,
With caterpillars coming out in force.
You’ll have to be as fast as you can be
And hit a switch to activate the doors.
Feel free to grab the coins along the way,
But watch your head: They point to hidden bricks,
Which may contain a star to clear the way —
Or enemies I put there just for kicks.
Ascend a pipe that empties underground,
Where ghosts with wings bear fire-spitting plants.
You’ll need their help to light the bombs around
And open up the walls — your only chance
To stop that good-for-nothing princess taker.
Now thanks for playing Super Mario Maker.
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Saturday, 30 January 2016 10:42 pm

Building Good Lives

deckardcanine: (Venice fox mask)
There’s a place I used to visit with my sister every week.
It was always fun, but now when I describe it, you may freak.
The people there were all the same in height and girth and weight.
There seemed to be no kids apart from us (it wasn’t late).
A lot of folks were mean; it’s just as well they had no youths.
Quite few of them had houses, and the houses had no roofs.
Don’t get me wrong; they often had construction going on,
But any day, an edifice might suddenly be gone.
There was neither much for plant life nor for paving of a street.
It was even hard to find a place with anything to eat.
But those facts rarely bothered us, because our time was grand
In the itty-bitty little place we knew as Legoland.

(ADDENDUM: If the ending confuses you, understand that I'm not talking about the theme park, which didn't exist in my childhood. Ads at that time used the term "Legoland" to refer to pretty much any large personal collection of LEGO blocks, so my sister and I co-opted it as the name of a township of sorts.)
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deckardcanine: (Default)
How do you play with a three-year-old boy?
(OK, so he’s three and a half.)
I probably can’t even tell him a joke
That he’d understand well ‘nough to laugh.

It turns out his father, my cousin-in-law,
Had told him that I’m a good choice
For helping to build things with small LEGO blocks
(Not the big ones for littler boys).

I gladly obliged and spent who knows how long
On assembling his racecars and carts
According to printed instructions, although
He no longer had all the right parts.

Despite his insistence I stick to the rules,
I did find the time to create
A miniature cart with a safety belt on it.
I’d say that he thought it was great.

If the boy had his way, then I wouldn’t have left,
Since he can grow overly fond.
I felt very tired on leaving that night,
But it sure was a nice way to bond.
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Wednesday, 18 September 2013 02:29 pm

(no subject)

deckardcanine: (Venice fox mask)
I recently browsed Farmer's Almanac (not surprised the old-fashioned thing is approaching its bicentennial) and, in testament to my lingering youthfulness, took most interest in the game section. One of the easiest puzzles also struck me as the most curious. Let me paraphrase in brief:

Some kid broke a neighbor's window during baseball. Each questioned player told one truth and one lie. Who did it?

Four of the five pairs of statements that follow take the form of "It wasn't X. It was Y." The last one goes, "It was X. It was Y." You don't need much logic to notice that all the "wasn't" statements have to be true. From there, you can rule out one of the last two statements, completely ignoring three testimonies.

I don't blame FA for varying the difficulties from elementary level to, well, frustrating for me. But this setup raises several questions that must not have crossed the writer's mind. Why would all the players make various false accusations? How would anyone determine that they alternated between truths and lies except by already knowing which was which? Why would they bother with the denials, which are implied by the accusations? And why accuse two people back to back for what's decidedly the work of just one of them?

You can call me picky, but hey, this is a logic puzzle. Logical thinking doesn't stop with the rules. ;)
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Stephen Gilberg

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